Real-World Implementation of SMPTE 2110 for ICVFX | Unreal Fest Stockholm 2025
One of the most persistent visual giveaways in shows created using in-camera visual effects (ICVFX) is the softness of the background: often a direct result of resolution limits within current render cluster performance constraints.
With the integration of SMPTE 2110 and tiled inner frustum rendering in UE, we’re finally reaching a breakthrough that directly addresses this challenge.
In this session recorded at Unreal Fest Stockholm, Julia Lou dives into the practical realities of deploying a SMPTE 2110-based render cluster for virtual production, breaking down the architecture, workflows and system design considerations needed to build something both scalable and flexible across different types of productions.
She also covers the content side—what it takes to author scenes that truly benefit from this setup—drawing from real-world production experience. Finally, there’s a look ahead to what SMPTE 2110 unlocks for the future of ICVFX.
By the end of this talk, you’ll understand the fundamentals of SMPTE 2110 and how it differs from previous virtual production configurations.
You’ll gain insight into the key benefits of SMPTE 2110 integration and the tiled inner frustum in terms of performance, resolution, and system scalability; and also learn practical approaches to designing and deploying an SMPTE 2110 system for ICVFX.
Learn more about Unreal Engine here: unrealengine.com
#SMPTE2110, #InCameraVisualEffects, #ICVFX, #VirtualProduction, #UnrealEngine, #UE5, #UnrealFestStockholm
