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Procedural Cities for Tech Artists: Geometry Scripting & PCG | Unreal Fest Chicago 2026

Watch the recording of this session from Unreal Fest Chicago 2026 to dive into the Procedural Content Generation (PCG) and Geometry Scripting frameworks in Unreal Engine, and discover how far they can be pushed when creating procedural city-based tools.

In this talk, Lucid Games go over a building tool and block processor they have created. Starting from core PCG concepts, their geometry scripting practices, and other technical details, this talk walks through the design and evolution of scalable, artist-friendly systems capable of generating complex, production-ready cities.

Find out more about the PCG framework in Unreal Engine here: dev.epicgames.com/documentation/unreal-engine/procedural-content-generation-overview

#ProceduralContentGeneration, #LucidGames, #GeometryScripting, #ProceduralCities, #UnrealEngine, #UnrealFestChicago2026

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