Optimizing Next-Gen Mobile Features in Unreal Engine | Unreal Fest Chicago 2026

Developing for mobile means battling finite resources. This talk recorded at Unreal Fest Chicago 2026 presents a playbook for achieving maximum performance with your Unreal Engine mobile game—all while using powerful features in Unreal Engine 5 including the MetaHuman framework, the Procedural Content Generation (PCG) framework, Substrate, improved animation systems, and multipass deferred rendering, to name a few.

We progress through many levels of optimization, each targeting efficient management of CPU scheduling, GPU draw calls, and memory footprint on mobile.

Find out more about using Unreal Engine to create mobile games here: unrealengine.com/uses/mobile-games

#MobileGameDevelopment, #MobileGames, #UE5, #Substrate, #ProceduralContentGeneration, #MetaHuman, #UnrealEngine, #UnrealFestChicago2026

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