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How IP Deals Actually Work (And Why Creators Lose Control)

How do IP deals actually work? A creator recently said publicly that she had little control over an adaptation of her own work, and a lot of people responded with “why would anybody agree to that.” The answer is that giving up control isn’t a bad negotiation. It’s the price of admission, and almost nobody explains why.

An option is the right, but not the obligation, to buy your property later at a price agreed today. The exclusivity is the actual product you’re selling, not the book or the characters. And you negotiate the entire sale on day one, when you have the least leverage you will ever have. If your property doubles in value during the window, they exercise at the old number.

Then there’s the moral rights waiver, which removes your standing to object. That isn’t malice, it’s financing: a bank won’t fund a picture the creator can veto in month four. Consultation means they have to call you, it doesn’t mean they have to listen. And an executive producer credit is usually compensation, not authority.

Most of it never gets made. Mahershala Ali sat under contract to play Blade for about seven years with nothing to show for it, and nobody in a studio gets penalized for a film that never happened. They get penalized for a flop.

Licensing is a structurally different deal. It lends a right and you keep ownership, which is why brand approval is standard in games and merchandise but something you fight for in film.

Then I explain why we finance our own work instead, and what that costs us.

00:00 Why this came up
00:36 Who actually approaches you
01:06 What an option really is
01:58 Why an option bets against your own success
02:27 The moral rights waiver
03:10 Consultation, approval, and the EP credit
03:50 Why creators sign anyway
05:15 Most of it never gets made
05:44 Licensing is a different deal
07:51 How we do it instead

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