Fireside Chat: Inside Sinners with Michael Ralla and Pepe Valencia
Watch Academy Award-nominated VFX Supervisor Michael Ralla and Emmy Award–winning Visualization Supervisor Pepe Valencia discuss how Unreal Engine was used on ‘Sinners’ to plan demanding sequences, including a one-take music number and a large-scale train arrival, enabling creative and technical decisions to be made ahead of time.
This fireside chat with Epic’s Miles Perkins explores how the team leaned into a real-time visualization workflow built around Unreal Engine, using it not purely as a previs tool, but as a shared creative space where ideas could be explored, challenged, and aligned upon long before cameras rolled.
To learn about filmmaking in Unreal Engine, check out our website: unrealengine.com/uses/film-television
#Sinners, #WarnerBros, #Barraboom!, #UnrealEngine, #Previs, #Filmmaking, #RealTimeVisualization, #VirtualProduction
