Epic AI MegaJam | Fal.ai
Join us as Apek Panigrahi from Fal.ai shows what agentic game development looks like in practice: directing a crew of AI agents across Unreal Engine, Blender and the browser to build three games, including VIPER 11 and the multiplayer shooter Glory or Death. He’ll walk through how the classic concept-to-polish pipeline turns into overlapping threads run by one creator, with live demos in Unreal Engine 5.9, a Blender scene built from reference images, and renders sent out to fal’s serverless GPU farm.
For more information on the Epic AI MegaJam, click here: https://www.unrealengine.com/news/2026-epic-ai-megajam
https://itch.io/jam/2026-epic-ai-megajam
