Designing for live performance with Silent Partners Studios

Behind every jaw-dropping live show is a powerful real-time team driving the visuals. In this episode of Career Connections, Jonathan Masterson of Silent Partners Studio shares how Unreal Engine is transforming broadcast, theatre, and live concerts productions into fully immersive experiences. From innovative theatrical projects like La Haine to cutting-edge … Read More

Valor Mortis and Nanite in Unreal Engine 5

Unreal Engine 5’s toolset was a strong contributor to helping Valor Mortis’ otherworldly 19th-century Europe. Nanite, in particular, helped the team create a more dense, detailed world that was also resource efficient. Take a journey into our interview with One More Level’s Technical Director, Krzysztof Dalton Pachulski to learn more … Read More

A Masterclass on Mutable Character Customization Workflows | Inside Unreal

Join lead Mutable developers for a technical two-hour masterclass on Mutable workflows, features, and best practices. This session breaks down high-level features such as Texture Packing, Reshape and Morphs, Performance optimizations, and the new “dataless” architecture. Helpful links: Mutable Sample at Fab | https://www.fab.com/listings/209e82f6-ad40-4253-b565-d2f65b12efe7 Mutable Tutorials | https://dev.epicgames.com/community/learning/tutorials/yjw9/unreal-engine-mutable Mutable Documentation … Read More