Unreal Engine as the Heart of a Real-time, Web-controlled Simulator | Unreal Fest Stockholm 2025
This session recorded at Unreal Fest Stockholm showcases a real-time simulation system developed in Unreal Engine and designed to be externally controlled via a web-based interface.
Learn how to integrate and manage native third-party libraries in Unreal Engine and implement thread-safe, high-performance messaging; explore strategies to dynamically access, modify, and monitor hundreds of UPROPERTY-based variables; see how to design modular state machines that manage Redis/HTTP data routing and session lifecycle; and gain insight into building heartbeat-driven awareness systems to connect Unreal Engine with web-based clients.
This session offers deep insight into structuring scalable, connected Unreal Engine projects that extend beyond the engine’s boundaries.
Learn more about Unreal Engine here: unrealengine.com
#Simulation, #UnrealEngine, #UE5, #UnrealFestStockholm
