I AM RIPPER | Game Profile | Unreal Engine

Watch this video to find out how White Paper Games used UE5 to create nail-biting thriller ‘I AM RIPPER.’

Tactile gameplay and a player-driven, branching narrative take the latest project from White Paper Games to a whole new level of immersive storytelling.

This interview explores the team’s use of key Unreal Engine 5 features such as Motion Matching, Control Rig, and Sequencer to bring the gripping, gritty, and sometimes gut-wrenching story to life.

To find out more about developing games in Unreal Engine, check out our website: unrealengine.com/uses/indie-games

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