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SILENT HILL: Townfall | Game Profile | Unreal Engine

Watch this video to discover how UE5 tools including Lumen, Nanite, and MetaHuman helped Screen Burn Interactive craft complex, beautifully rendered scenes and compelling characters for chilling, slow-burn survival horror ‘SILENT HILL: Townfall’.

‘SILENT HILL: Townfall’ follows American Simon Ordell, who mysteriously washes ashore in the fog-shrouded Scottish harbor town of St. Amelia in 1996. Delivering a chilling, slow-burn psychological dread that blends the series’ classic themes of guilt with a distinctly melancholic, 1990s British sensibility, this latest instalment of the popular franchise is being hailed as the return of genuine survival horror.

Read the full interview with Screen Burn Interactive’s Writer and Director Jon McKellan, Lead Animator Andrea Gandola, and Lead Programmer James Hancox to explore why Screen Burn chose Unreal Engine for the project: https://epic.gm/dev-interviews-silent-hill-townfall

#SilentHill, #Townfall, #UE5, #ScreenBurnInteractive, #UnrealEngine, #GameDevelopment, #RealityScan, #BlueprintVisualScripting, #Sequencer, #UnrealInsights, #MetaHuman, #Nanite, #Lumen

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