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AAA to UEFN: The Genesis of ‘The Last Ascent’ | Creating in Fortnite

Two AAA veterans with Far Cry, Assassin’s Creed, and Rainbow Six Siege on their résumés built their own IP in Unreal Editor for Fortnite (UEFN). Here’s how they did it.

Rodolphe Recca and Jonathan “Rax” Gauvin join Creating in Fortnite to walk through The Last Ascent from first concept to playable island—how they ideated and iterated, why they chose UEFN and Fortnite to launch their own IP, and what it took to ship it using UEFN and Verse. They get into coming up to speed with the toolset, the hurdles they hit, and the advice they’d give any developer taking an idea from concept to reality in Fortnite.

Fortnite for developers: https://www.fortnite.com/developer

#Fortnite #UEFN #FortniteCreative #UnrealEditorForFortnite #GameDevelopment

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