Advanced Simulation of Non-Visual Spectrum Sensors | Unreal Fest Chicago 2026
Advanced simulation of non-visual spectrum sensors (IR, NVG) in Unreal Engine requires a specialized content pipeline that transforms standard visual assets into physically accurate representations across multiple electromagnetic spectrums beyond visible light.
This recording of a session presented by Lockheed Martin at Unreal Fest Chicago 2026 explores the technical framework for simulating these sensors through custom material properties, specialized render passes, and post-processing systems that accurately model phenomena like thermal signatures and night vision amplification characteristics.
Lockheed Martin demonstrates how to extend Unreal Engine’s rendering pipeline to support multi-spectral simulation while maintaining real-time performance, enabling high-fidelity training and testing environments for defense, aerospace, and autonomous systems applications.
Find out more about using Unreal Engine for simulation here: unrealengine.com/uses/simulation
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