How Tides of Tomorrow Built Multiplayer Storytelling & Smarter Art Production w/ UE | Inside Unreal
Join DigixArt for a behind-the-scenes look at the making of Tides of Tomorrow, the studio’s ambitious narrative adventure where player choices ripple across other players’ stories. Adrien Poncet will share the creative and design challenges behind building the game’s unique Story-Link system, while Raphael Garcia will dive into the art production pipeline and optimization strategies that helped the team deliver the project efficiently.
Check out their project on their website here: https://tidesoftomorrow.thqnordic.com
