Lords of the Fallen II | Developer Interview | Unreal Engine

Discover how CI Games used UE5 to craft the highly-anticipated ‘Lords of the Fallen II’—a dark fantasy action RPG featuring high-energy, soulslike combat that challenges players to explore a vast, war-torn kingdom crumbling from within.

After generating a ton of buzz and firmly establishing a foundation for the future of the franchise, CI Games’ mission this time around is to push everything in the game one step further. To achieve this, the developers have taken the approach of wielding Unreal Engine 5 like a weapon, delivering the game’s atmospheric visuals, visceral combat, and unique Umbral lamp dual world mechanic that immerses players in both the realms of the living and the dead.

Watch to get the full story on how they leveraged UE5 features like Lumen, the Procedural Content Generation (PCG) Framework, and Gameplay Abilities System along with Epic Online Services to deliver the project.
Find out more about creating games in Unreal Engine here: unrealengine.com/uses/games

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