Black Eye 2.0: Reimagining Camera Workflows for Gameplay & Cinematics in Unreal | Inside Unreal
Great cameras make great projects. Join Adam Myhill and Gerald Orban from Black Eye Technologies for a look at Black Eye Cameras 2.0, a major new camera system for Unreal Engine built for gameplay, cinematics, trailers, previs, capture, and any project where the camera matters.
Cameras define how players and audiences experience your world, but they are often difficult to build, fragile to change, and slow to iterate. In this session, the Black Eye team will show how v2.0 makes sophisticated camera work faster, more directable, and more adaptive, helping Unreal teams experiment freely and create stronger gameplay camera systems and cinematic setups.
