Black Eye 2.0: Reimagining Camera Workflows for Gameplay & Cinematics in Unreal | Inside Unreal
Great cameras make great projects. Join Adam Myhill and Gerald Orban from Black Eye Technologies for a look at Black Eye Cameras 2.0, a major new camera system for Unreal Engine built for gameplay, cinematics, trailers, previs, capture, and any project where the camera matters. Cameras define how players and … Read More
